Thanks Deuce! I was here a long time ago but a move has kept me a little busy over the last couple of years. I did meet tons of people who I had only read about or heard about through printed materials or online forums such as this. It was a great time, hiked up Caddo Peak, saw some sites, but more importantly met a lot of people that had similiar interests. I have cancelled my GenCon trips and for now my yearly 'adventure' will be REH Day's.
I'm trying to stay away from using words like 'Pastiche' or 'L. Sprague DeCamp'. I feel that if you get the right people doing the game, along with the right writers, you won't ever have to worry about that kind of stuff. Although keep in mind if the game is created there will be some license taken with the world, hopefully not as much as in the past, but Howard didn't leave enough material for a self-sustaining game.
Talking with a friend the other day at Paizo.con here in Washington I stated to him that it seems in the past everyone has tried to create the feelings, emotions and settings to such detail that they over complicate most of what Howard was trying to express. In my opinion, Conan was basic. He was a warrior, who fought, had needs and desired and dare I say even dreams? It seems some products that came out over the last 10 years so over complicated themselves that no one could or wanted to play them.
When the Conan Collecticle card game was in Beta I was one of the playtesters. They were incredible looking cards. I loved the artwork, how they fealt and overall just how they looked. But when I sat down to play the game I realized quite quickly they were too complicated for the average person to play. When I say average I mean the person who wants to sit down, learn the game in 30 minutes and keep them interested.
I and Vincent Darlage met the people at Fantasy Flight Games years ago before they did the Age of Conan Board Game and we offered our assitance, Free of Charge, on the proposed game. Whatever they needed, feedback, information, suggestions? We were given the courteous head nods but never contacted again. When the game came out it looked awesome, pieces were nice and it looked sharp! However, yet again, once I tried to play it I felt I needed a Masters Degree! That is of course an exaggeration, however if anyone owns it and has tried to play it you will understand what I mean. Luckily I play tested on Vincents board game and when I got home I put it on a shelf; still in it's shrink wrap to this day.
My rambling is coming to a point. Robert E. Howards stories were full of violence, passion, death, humour and dare I say sometimes even good feelings? But they were not complicated, deceitful, full of back stabbing politics or similiar to such stories as 'Game of Thrones'. They were straightfoward and I believe that's what made them so appealing to so many of us at a young age. We could relate!
To successfully grasp that understanding and put that into a new RPG would be what I would do. Just my opinion and not the final say. I daresay there are several people on this forum who would disagree, but I am sure that's what the forums are for.